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In the “It’s Movie Time” campaign, we convince viewers that thanks to Pepsi they will experience unforgettable moments during movie nights spent with friends. We would like to remind everyone – especially cinema audiences – that movie screenings should be celebrated in a comfortable environment – without distractions that spoil the atmosphere and cause unnecessary commotion. A spot for TV and two cinema spots in the style of the feature film’s cinema trailers were created for the campaign. In addition, the brand’s campaign was enhanced with an unusual event in one of Warsaw’s movie theaters. The commercial we produced was broadcast in more than a dozen markets, including Poland, Romania, Georgia, Malta, Albania, Lithuania, Latvia, Estonia, Slovenia, Croatia, Serbia, Czech Republic, Slovakia, Hungary, Bulgaria, Cyprus and Israel.
Challenge
In creating the main character, we faced two challenges. The first was the creation of the protagonist using realistic on-set characterization, to which a CGI head integrated into the torso was added at the post-production stage. Encompassing the entire body, the silicone “second skin” had to allow the actor to move freely, quickly and naturally, along with a two-meter-long mobile tail connected to the figure. The multi-step and weeks-long process of preparing the makeup included: removing the casts from the actor’s body, head and limbs, modeling and precisely sculpting the elements and then painting them.
The second challenge was to create a CGI head, combined into one character with an actor playing on the set in special makeup covering the entire body. Prepare head designs that take into account the limitations of having to combine animation with footage. Integrating animation with film shots while giving the protagonist unique character traits by introducing rich, unconventional and monstrous facial expressions. Behind the success of our project was the precise reproduction of the designs and the close cooperation of the special characterization team with the post-production studio and the director, which made it possible to achieve a natural effect of the whole character.
The creature’s appearance was heavily inspired by movies or TV shows such as “Stranger Things” or “A Quiet Place.” He was 7 feet tall, had unusually long arms and large, clawed hands, non-human-like eyes and a mouth necessary for expressing emotions such as irritation or disappointment. An important factor was the monster’s ability to present itself both frighteningly and in the right light – innocently, bordering on caricature.
The Making of
Awards
KTR AWARD 2023
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Visual Effects / FX TELEVISOR | TANK
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Directing Marcin Duniniec | TANK